Shadows in Kyoto
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There are two types of intelligence in the game, real and fake. To win, 1 of your agent with real intelligence successfully escapes the enemy or capture 2 of enemy with real intelligence, or alternatively you can also let the enemy capture 3 fake intelligence. Each round players choose to play 1 Site Card or 1 Tactics Card, your agent will move to the corresponding site. If two opposing players occupy the same site, a conflict occurs, the player with the more power captures opponent’s agent.
In 1867, the last feudal Japanese military government, Edo bakufu, returned the governing power back to Emperor Meiji; however, Oniwaban, a group of undercover spies, was still being employed by the military government, secretly protecting the Shogun and collecting valuable intelligence. They disguised their appearances, and formed their headquarters
near the famous street in Kyoto, Hanamikoji. In 1878, with the help of several skilled female agents, Oniwaban assassinated the secretary of state at the time, posing a serious threat to the Meiji government.
Frustrated by the existence of Oniwaban, Meiji government fought back by creating an intelligence agency of their own. Combining government funding with the advanced chronology of the Western Industrial Revolution such as electrical stun weapons, missile defense systems and covert wireless listening devices turned the tide of the game heavily crippling the Oniwaban.
The fight lasted for several decades until the economic depression Japan suffered after World War I in 1927. Instability grew and Oniwaban was more active than ever. After months of secret investigation, the key file responsible for all the advanced technology was finally uncovered. At the same time, the location of Oniwaban’s headquarters was also discovered by the government.
Each side having learned of the intelligence possessed by the other has brought the conflict to a conclusion, but who will win? Only you can decide…
Shadows in Kyoto is in the same universe and the bestselling game Hanamikoji. With beautiful artwork featuring the same fictional history, with easy to learn rules, a 2-player game with lots of variants. From the story, mechanism, art and all the details is focused in bringing players new and exciting game play experience. By utilizing the various leader charismas, your agents can unexpectedly break the opponent’s blockade, you can also strategize and set traps, attack when unexpected.
Each player has different experience with gaming, we designed 3 difficultly levels, even first time strategy game players can enjoy this game, and develop a passion for strategy game as well.