The land itself—the rocks, trees, mountains, and rivers—are infused with latent magical energy. This energy needs only a focus to give it life. The Sun and the moon struggle with each other to give these Mononoke life.
You have been sent to reinforce the cosmic gate. Be warned, delving into the occult is certain to affect you and your colleague’s sanity. The clock is ticking and time is running short. Stop the cultists – create the sigils.
All games incorporate psychology, this one takes it head-on. You will be using Backhanded Compliments, Clever Insults, Paranoia, Stress and Phobias to manipulate scores in four dimensions.
Add settlers to your city in an attempt to attract villagers to live there. Players simultaneously draw settler tiles and place them in their city, choosing a column number that will activate their ability.
Play the part of a construction company trying to win the contract to build City Hall. Each turn a player can use one of their six special action cards to place blocks, demolish buildings, collect rent, earn money, and gain ownership of a building.
Players are attempting to build the best estate possible by meeting the requirements of lords and their servants. Begin by adding statues, trees and water features to your garden, then build upwards by adding rooms filled with paintings and fine furniture.
A microgame for 2 players in which each player creates their own wacky floating landscape! Get ready to discover majestic mountains, trace flowing rivers, and encounter the occasional cute little deer!
Welcome, Matey! Set sail for six different pirated themed games, including three levels of scavenger hunts, a memory game, matching game and three puzzle options.
Arrange your team’s targets (“eyeballs”) to mislead and challenge your opponents. Then toss a “carrot” at their arrangement, trying to hit the eyeballs that will maximum your score.
It's 1995...you've got a paper due first thing in the morning and your trusty computer has chosen tonight to slow to a crawl. Clear your schedule, baby, it's time to D-D-D-DEFRAG!
A quick and compact micro drafting game for 1 to 2 players, in which you’ll draft cards over the course of 2 to 3 rounds to construct a song to lure sailors away from the nearby ship. The player who successfully attracts 2 of the 3 sailors with their music will win the game!
Great civilizations built great things. Most of these great structures took years to build. Now you can take on the role of these great civilizations and build something great in just a day!
The Charming family is an eclectic family that lives in a manor on top of the hill in the town of Banebridge somewhere in New England circa 1932. They own the local mortuary as well as a mining company. All they want to do is live in peace, take care of their ancestral home, run their businesses, and get along with the townsfolk. The villagers of Banebridge, however, see it differently.
You are an adventurer setting out to find your fame and fortune in some fantastic adventure. The only problem is, you don’t know where to find any adventures! It's time to head to a tavern known for its unruly crowd of battle-worn adventurers, the Burning Phoenix Inn.
The Primal Trading Card Game (TCG) is a new fantasy trading card game that is based on fantasy beasts, dragons, beautiful anime girls, plague doctors, symbiotes and some rowdy pirates. Primal is an easy to learn turn based fantasy trading card game that is played between 2 players.